devlog_4
In earlier playtest there are quite a lot of feedback regarding UI that is either not implemented yet or not fully functional. So there are a lot of UI element enhancement in this update as a response to those feedback.
I make tutorial level to familiarize player to the control, and also to give a bit of narrative background to the game.
Update the engine to Godot 4.5.1 and implement abstract class and function, chunked tilemap collision is also a nice addition to this version.
I overhaul whole Audio System from using the natives to FMOD (https://github.com/utopia-rise/fmod-gdextension), making complex audio implementation way easier. For example, implementation of spacial audio is just like adding an FX on any DAW, no need to code anything (you can hear it in cave bat enemy).
Changelog:
- New illustration for main menu
- Player can interact with merchant to buy items
- Already functional UI, although still need further testing
- Finally add BOSS to my game
- Overall bugfix
- Dialog System Enhancement
- Spawn coin enhancement (more like completely altered)
- NPC interaction and bark system
- Barebone Quest System
Future update plan:
- New puzzle mechanic
- New melee weapon: Pancanaka
- Refining Quest System
- Change HeadsUp Display Visual to pixel art
Files
Get Lakon: Echoes of Past Heroes
Lakon: Echoes of Past Heroes
Embark on a journey through a Wayang-inspired world in this Metroidvania adventure
| Status | In development |
| Authors | hapsangkar, Cruxx |
| Genre | Platformer |
| Tags | indonesia, Metroidvania, Narrative, Pixel Art, Singleplayer, Story Rich, wayang |

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