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Devlog
Lakon: Echoes of Past Heroes
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Devlog
devlog_4
November 02, 2025
by
hapsangkar
#devlog
In earlier playtest there are quite a lot of feedback regarding UI that is either not implemented yet or not fully functional. So there are a lot of UI element enhancement in this update as a response...
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devlog_3
July 27, 2025
by
hapsangkar
I started incorporated Tiled ( https://www.mapeditor.org/) as my level editor using Tiled to Godot importer ( https://github.com/Kiamo2/YATI), and manage to find efficient workflow using those softwar...
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devlog_2
June 21, 2025
by
hapsangkar
#devlog
It has been two months since last devlog, I hired one person to help me create tileset and enemy visual. I still haven't used Tiled, because my focus is still on the overall attack mechanic and UI. Th...
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devlog_1
April 15, 2025
by
hapsangkar
#devlog
I try using LDtk for level editing workflow but its not to my liking, so I will try to use Tiled instead because it has animated tile and native export to godot .tscn format. changelog : - add portrai...
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