devlog_1


I try using LDtk for level editing workflow but its not to my liking, so I will try to use Tiled instead because it has animated tile and native export to godot .tscn format.

changelog :

- add portrait dialogue

- new enemy (banaspati)

- visual improvement of gada weapon

- enemy now drop random amount of coin that can be picked by player 

- using new tile set for one of the level (Spirit Grove)

- parallax background

- add butterfly to enhance level atmosphere

- using particle for leaves falling effect

- minimap feature

- daya system UI (for performing special skill) 

- add shadow to player

- add background music per biome


Planned:

- gada dash and jump attack

- gendhewa jump attack 

- add knockback to enemy that differ for each attack type

- new enemy (red raksasa)

Files

lakon 0.0.2.zip 41 MB
Apr 15, 2025

Get Lakon: Echoes of Past Heroes

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