devlog_2
It has been two months since last devlog, I hired one person to help me create tileset and enemy visual.
I still haven't used Tiled, because my focus is still on the overall attack mechanic and UI.
The camera is bugged when climb from ledge, it is going to be fixed in the next update
changelog:
- add daya_potion & amrta_potion (consumable) : can cycle consumable with [C]
- amulet system
- add save point visual : only refill amrta potion to max, respawn monster and save system not yet implemented
- can heal using [E] button that consume health potion
- add enemy knockback with custom vector based on weapon attack
- new enemy: red rakshasa & homing spider
- add fall damage: to access one of the level, player require to obtain "ajian" or item that negate fall damage
- add one-way collision for thin platform, so player can jump down and up through those
- add simple main menu
- new NPC : Petruk
- add aim state for gendhewa that can shoot special arrow
- add gada charged attack
- add breakable
- add chest
planned features :
- new special arrow
- new biome ( new tileset on the go )
- new NPC : merchant or trainer
Files
Get Lakon: Echoes of Past Heroes
Lakon: Echoes of Past Heroes
Embark on a journey through a Wayang-inspired world in this Metroidvania adventure
| Status | In development |
| Authors | hapsangkar, Cruxx |
| Genre | Platformer |
| Tags | indonesia, Metroidvania, Narrative, Pixel Art, Singleplayer, Story Rich, wayang |

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