devlog_2


It has been two months since last devlog, I hired one person to help me create tileset and enemy visual.

I still haven't used Tiled, because my focus is still on the overall attack mechanic and UI.

The camera is bugged when climb from ledge, it is going to be fixed in the next update

changelog:

- add daya_potion & amrta_potion (consumable) : can cycle consumable with [C]

- amulet system

- add save point visual : only refill amrta potion to max, respawn monster and save system not yet implemented

- can heal using [E] button that consume health potion

- add enemy knockback with custom vector based on weapon attack

- new enemy: red rakshasa & homing spider

- add fall damage: to access one of the level, player require to obtain "ajian" or item that negate fall damage

- add one-way collision for thin platform, so player can jump down and up through those

- add simple main menu

- new NPC : Petruk

- add aim state for gendhewa that can shoot special arrow

- add gada charged attack

- add breakable 

- add chest


planned features :

- new special arrow

- new biome ( new tileset on the go ) 

- new NPC : merchant or trainer

Files

lakon 0.0.3.zip 42 MB
Jun 21, 2025

Get Lakon: Echoes of Past Heroes

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